Unreal Development Kit Beginner's Guide
(eBook)

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Published
Packt Publishing, 2011.
Format
eBook
ISBN
9781849690539
Status
Available Online

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Language
English

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Citations

APA Citation, 7th Edition (style guide)

Richard Moore., & Richard Moore|AUTHOR. (2011). Unreal Development Kit Beginner's Guide . Packt Publishing.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Richard Moore and Richard Moore|AUTHOR. 2011. Unreal Development Kit Beginner's Guide. Packt Publishing.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Richard Moore and Richard Moore|AUTHOR. Unreal Development Kit Beginner's Guide Packt Publishing, 2011.

MLA Citation, 9th Edition (style guide)

Richard Moore, and Richard Moore|AUTHOR. Unreal Development Kit Beginner's Guide Packt Publishing, 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID51f1a1d8-4150-eaec-df82-e745fa6eec4b-eng
Full titleunreal development kit beginners guide
Authormoore richard
Grouping Categorybook
Last Update2024-05-14 23:01:27PM
Last Indexed2024-06-05 00:54:25AM

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    [synopsis] => Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine's key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK's cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
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